I’m spending the week hosting the Triangle Global Game Jam! Check out the blog post at my personal site gamedrinkcode. Happy jamming to everyone participating this weekend!
P.S. Screw you winter storm blanketing the southeast.

We recently printed out to promote Paranormal Puzzle Society to distribute at cons that Iris attends periodically. They’re so cool I thought they deserved a little post here.
Last night we discovered a critical bug in the scoring system for Paranormal Puzzle Society. We pushed out an update late last night to fix this issue so all scores from now on should be legitimate. We hope to have a bug report system in place soon so if anyone discovered bugs and glitches while playing they can report it to us for fixing in the next update. Thanks to everyone who pointed out this error in particular.
A quick post to everyone that we’re back from the crunch for the 2010 Independent Games Festival! We’ve submitted a newer build of Paranormal Puzzle Society to the competition this year with features we’re hoping to roll over to the public release shortly (check out the submission page here).
And what are these features? These new features include a couple of things we’ve been wanting to get in for a while. Things like player accounts, new gameplay modes like a full-fledged RPG/adventure quest, and new puzzle types to freshen up the game considerably. As these features get rolled out in the coming weeks we’ll spend a little more time talking about the motivations behind each one. We’ll also be starting a series on the development of the Paranormal Puzzle Society which was first “imagined” over 2 years ago now and has gone through drastic changes over time.
So thanks again to everyone who’s been playing and enjoying Paranormal Puzzle Society. We look forward to divulging more news and insights soon.

Last night we pushed out the latest release for Paranormal Puzzle Society. This latest build contains a bevy of new features and changes.
From this point forward we expect to be pushing out updates on a regular basis. Feel free to leave feedback on the game in our comments section!